Again I headed to the LGS today with ATZ, some buildings and zombies. A friend of mine had a buddy in town and wanted to play some THW games. Since I’m a bigger fan of ATZ than 5150 (currently) I set up a simple ‘town’ and away we went. Each player was to start with a rep 4 civilian star (rolling two abilities and picking the one to keep). A fourth player wanted to try it out, so we split into two teams playing on a 4x6 board.
It didn’t go well… The end game was two idling cars and two turns of no action by the humans allowing the zeds to swarm both cars. One car (driven by me) managed to kill all the on zeds attacking while idling only to hit a zed and flip the car putting both passengers out of the fight!
The other car was attacked and the driver was put out of the fight. The passenger was able to drive the car out of the area, but not before kicking the driver to the curb. In the zombie apocalypse, everything goes.
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A car alarm goes off and all gangers hid in a building finding a sixth ganger (another person wanted to play) allowing the 20-25 zeds move slowly towards the alarming car (I decided that on doubles, a random effect would occur if that player rolled doubles again and a double 4 was car alarm). The zombies stay in the area for 5 turns until the alarm shuts off and the zeds begin to move again. We decide that it has gotten out of hand and attempt to flee. Splitting up, two jump into a car and the rest run to the other (we… er… one of us found two sets of keys). While heading to the cars, one of us happened to be within 12 inches of the zeek swarm who came from behind a building and an In Sight test later, all 30+ zombies begin to shuffle towards us.
The second car has taken down (ran over) 14 zeds and made every check...
Meanwhile, the second car gets moving and begins to head off the map. With a turn of no player activations, the swarm catches up to them. The driver makes 24 successful “out of control” checks doing donuts running over the zeds before being able to move themselves. There are two zeds in the way and the car lurches forward killing one and knocking the second one. On the final zed until freedom, the driver loses control of the vehicle flipping it and causing both occupants to go OOF. The zombies slowly move over to the car finishing off the last of the two gangers…
Results: 2 survivors (car with 1 unit of fuel), 4 KIA. One of the survivors goes up a rep becoming a rep 5!
Whew! This was a long report. I think I am going to run a couple of these at the local gaming convention in March. I need more zeds, some ragers and a bunch of survivors. ..