Showing posts with label Savage Worlds. Show all posts
Showing posts with label Savage Worlds. Show all posts

Tuesday, July 20, 2010

Origins!

The last week in June was Origins Game Fair, a four day gaming convention in Columbus, Ohio. A group of my friends and I go every year and it’s always a good time. This year didn’t disappoint in the slightest.


Thursday – Day 1

I was helping Privateer Press run a Warmachine/Hordes tournament so I had to be at the convention center around 9am. I got my badge and my pre-reg tickets (not a fun prospect this year) and was the Co-tournament organizer for the morning and most of the afternoon. After the tournament was finished I wandered through the Dealer‘s Hall seeing if there was anything that I wanted/needed to buy. In the end, I went ahead and picked up the new Risk’s and Rewards card for ATZ by Two Hour Wargames. As an added bonus, I got Red Sand, Blue Sky for half off. There has been a lot of talk of that game on the yahoo board and I could pass up the 50% off sale!


The only game I played in before heading to sleep was Assault on Vault 51. It’s a fallout scenario using the Mutant’s and Death Rays rule set produced by Ganesha Games. It had a wonderful looking terrain and the game was well thought out and provided a ton of enjoyment. I am going to keep my thoughts and game recap to a minimum since I don’t want to spoil it for anyone who is going to play in it. After the game it was around midnight and since I woke up at 5 am to get to the convention on time, I didn’t feel all that bad for cutting out early.




Some of the beautiful terrain used in the Assault on Vault 51 game!


Spending: $20



Friday – Day 2


I got to the game room a bit early so I had some time to kill. As I was wondering around, a game of Deathrace (based off the Warlands system) was starting and even though I told them I couldn’t stick around for the while race, I jumped in. The rules are quite simple and the game itself was a lot of fun. I was bumped by a car during the first turn and that player managed to do a critical that killed my driver. It turns out with all the crashing and bumping that no car survived to the first ‘curve’. I was killed by my awesome ram in the back of two vehicles (after using nitro of course).




If you look closely, there is a car barely over the start/finish line (way behind yellow), that's me!


Again I was helping run a Warmachine/Hordes tournament. This only was a 2 caster/’lock, 50 point beast/warjack and it was a whole lot of fun to watch. Since we had an odd number of players and the second TO left to hang with his father for a round, I even got to play a Haley/Striker list against a Cryx player. Due to the number of players, the tournament ended a bit early so I spent the remainder of my time wandering about the game hall before my game that night. I picked up a couple of block die from Impact miniatures and some counters from Litko (http://www.litkoaero.com/)


In the evening, I played in an “Adventures in Lost Lands” game (by Two hour wargames) ran by Ed himself. There were 8 players so we split into two groups of 4 (with a bearer apiece). This game was a lot of fun. For some reason, the fates were against my side and we had to deal with a couple of feeder dino’s (which we wounded and sent towards the other group), Trogs (which we handled without any issues), Early Man (who surprised us and kill most of our team’s bearers) and second dino (who turned out to be a meat eater). We managed to kill it, but one of us was wounded in the process.


See the other dino's flee in the wake of KONG!

While trying to skin that dino (to prove their existence), three PEF (that’s possible Enemy force) showed up right on top of us… One of those PEF turned out to be King Kong! I fled when he came “In sight” but the others fled when Kong went after one of our hunters. Of course, we flee towards the other group and after losing one of their hunters, manage to kill Kong (amazing die rolls I might add). I didn’t make it off the table. I was attacked by the other of those PEFs after Kong ran through and we grouped back up. A great game!

Afterwards, I found a group just starting Red Dragon Inn and sat down to play. It was great fun and I even managed to win the game allowing me to have a chance at a prize. I rolled amazing (a 17 on a d20) and got Street Illegal for free.

Spending: $25 (but I knew I was buying Warlands when I came home)


Saturday – Day 3

This day was jammed pack with gaming starting at 8 am and heading straight through until 4pm. First up was “Wings of War” with miniatures. I really enjoyed the game with its simple rules and quick play. Due to an error in scheduling, a second group of people showed up to play at 9am and we all just played a huge 4 on 4 battle. Great fun… I can’t remember the young lady that showed us how to play, but I can tell you that she was a fighting ace taking down at least 4 planes in the short time we played… Even got me on turn two (took 4 damage cards that were enough to destroy my plane).

After that, it was time for some Savage Showdown in the Iron Dynasty campaign setting. The book is not out, but they are hopeful for Gencon. When I signed up, I wasn’t so excited about the setting since it’s ancient Japan with steampunk included, but I couldn’t find any other Savage Worlds non-RPG so I figured I’d take a stab at it. The game was a lot of fun even if my side (with the designer no less) didn’t manage to win. Each team had a clockwork vehicle of some sort, a magician of some sort (a wild card) and a couple of units (some samurai and some ‘shooters’. I was playing the vehicle (which tried to go toe-to-toe with the other vehicle and was destroyed). The system plays great as a skirmish wargame, but the point system can be easily abuse. I figured that I enjoyed the rule changes and the game enough that I’ll probably pick that up in the end.



The two steampunk vehicles command respect (at least their's did).

Final scheduled game for the day was a Battlestations game called Bot Wars ran by one of the designers (Jeff instead of Jason) and it was a hoot. There newest release is a mini-campaign where the bots have gone crazy and are attacking the humans (and the rest technically). We barely managed to survive the game. The only major beef with the convention games is that the returning characters can be a pick strong which really can have a huge impact. Our game was super rough since we had a level 6 pilot that was awesome at flying the ship, but the scenario we played was all about fighting robots. A friend of mine said his game was a mess since they had a level 6 marine who single-handedly fought most of the robot attackers! I’m glad that our game wasn’t that one-sided.

After that, it was back to the dealer’s room to again look about. Due to how much fun I had playing the Lost Lands game, I picked up a bunch of prehistoric models (mostly dinos, but I did pick up some prehistoric men).

Most of Saturday night was a trip to the Sausage house that we always go to. It’s has an all you can eat brat buffet with all the fixings. My only gripe (and it’s minimal at best) is that I eat too much good German food and am a mess for the remainder of the night (it’s also disheartening to leave the convention for ~2 hours, but I wouldn’t miss “Sausage Fest” for anything).

When I got back to the convention, a friend of mine (Justin) bought All Thing Zombie including some Rebel Mini 15mm zombies/survivors. Since we had some free time and didn’t have anything lined up, we put together a little scenario and played through the game. It was a bit rough to remember all the rules and such (it’s one thing to read the rules, it quite another to actually explain and play it). Still, with a lot of page flipping, we got through the game pretty well. Both of us had a Rep 5 survivor (star) and a Rep 4 grunt so things weren’t as bad as they could have been (like lower rep civies). I think we ran into only a couple of minor problems on our trek across the board (to a car park).

Spending: $60


Sunday – day 4

I had a single game lined up due to one getting cancelled. It was another from Ganesha Games called Song of Armies and Hordes. I wasn’t going to play this since I’m not a big fan of large scale battles, but in the end I stuck it out and played in it anyways. In the end, I’m glad I did; using their activation mechanic made famous in their “Song of…” series, it played fast and fun. Honestly, there were just a couple of minor changes to the core mechanic, but really made the game a lot of fun.


The Dwarven and Elves clash!

Afterwards, I went back into the dealer’s room for some last minute buys. I first picked up a copy of Bot Wars complete with autograph! Next, I picked up three boxes of Starship Trooper models (costing 5 dollars a box), a dreadnaught for my ‘space marines’ (I have a couple of squads from Space Hulk) and some of the Iron Kingdoms RPG miniature line (including a bridge troll for use in Blood Bowl). If that wasn’t enough, I bought more dinos and lions for gladiator gaming (when I finish reading the book of course).


Spending: $80


Somewhere in there I played in a Leviathans demo from Catalyst games. It has some really cool ideas to it and I can’t wait to see some of the finished product. I wish I would have taken more pictures of it since my memory is fuzzy on when I actually played it. The system is easy. You pick a weapon that has a color code which coincides with a die type (I’m told that the polyhedron dice are ‘weighted’). To that add any addition dice for ‘crew’ (green die) and a die from the target (its speed & trajectory). With those dice, a final normal d6 is rolled to determine location (much like in Warmachine for the column). Sum the value on the dice and check to see if equals or exceeds the armor value in that space that location is damaged and whatever was ‘there’ is gone. I guess the idea is the hull of the ships are standard, but the ‘slots’ for each ship are going to be customizable. We will see once it gets closer to release on the full rules and the like. If I didn’t have a bunch of other game systems sitting in the house, I’d probably get into it.

Final Thoughts:

Origins Game Fair is always a fun time and if you can make it, I recommend going. Nothing many of the big game companies there, but don’t let that stop you. The dealer’s room has more than enough stuff to keep a gamer like me happy and the games being played are always fun to watch and play! I can’t wait until next year.

Wednesday, December 9, 2009

Crown of Kings - Part 3

Not to be outdone by this module, I started the game at the same place after the total party kill of last time. I got a couple of replies from the Dark City Games forum and it looks like I have a new plan for GM bennies. Of course, after a bit of time at the SW forum, I decided that I would try round 3 if the following GM Bennies rule in place (thanks to Marc for his input):

A GM WC will receive 2 bennies as per the normal rules and will use them in the following instances:

1. Use as a soak roll whenever it receives 2 or more wounds.
2. Remove a shaken result if they are in melee and failed their Spirit roll.

If a GM WC does use a benny (not always possible as you can see), the character that caused the WC to use a benny will receive one.

There is talk about giving out a benny after every combat, but I haven’t felt that is necessary yet so I will hold off on that house rule unless I feel that I need it later.

I couldn’t tell you if it was better die rolling or the above rules, but I managed to kill the dragon without any real issues. A couple bennies are spent, but all characters are alive and well. It only took 5 turns to kill the dragon!

Turn 1: Dragon moves in and breathes fire on Marcus and Merula. Merula manages to move out of the way, but Marcus is stunned (shaken). Marcus fails to recover (must be patting out all those flames), but Merula casts deflection on Janine (spending a benny since she rolled a critical failure).

Turn 2: Dragon goes first again hitting Marcus for 2 wounds, but he soaks one. Nothing else really happens.

Turn 3: Janine does a wild attack to the head and manages to wound the dragon, but it was only one and due to the new rules, the dragon does try to soak it. Ramel heals Marcus (and could have healed 4 wounds).

Turn 4: Marcus failed to recover, but spends a benny; Causing a single wound by attacking the head. The dragon continues to not use its bennies. Dragon can only recover from shaken. Janine does another wild attack to the head and hits for a wound again. Now the dragon has 3 wounds, but hasn’t spent a single benny.

Turn 5: Marcus goes first and hits the dragon causing a fourth wound killing it!

It is odd to have the creature die without using any of its bennies. Especially on the last one when ‘it’ knows it will be killed! Had there been a rule that talks about the final blow, the dragon would have failed the soak roll on the first benny spent, but the second one were had worked to avoid the killing stroke. Of course, that gives Marcus 2 bennies (which puts him back at 3). I’m not sure if I like the way that felt, but for now, I’m going to take the win!

Now to the rest of this module…

Okay, I lied; due to the overwhelming success from before, I was curious if I was just having a good day or if it was something else. I decided to play the scenario one more time.

I did have an issue on the first turn; Marcus hits for 2 wounds on the dragon (he got a joker) and the soak roll didn’t stop any wounds. With the above rule, should the WC NPC try again? My thought is no since it doesn’t “exactly” know if that will be the ‘worst’ attack… but this brings the dragon to 3 wounds and could make the battle really quick! I decided to use the second bennies for the soak roll and it healed one wound. The dragon with two wounds, just recovers from shaken. The second turn starts with Janine hitting the dragon for a wound. The dragon now with 3 wounds can barely recover from shaken. Marcus attacks causes a wound and the dragon is unconscious, but the heroes quickly dispatch it.

Yep, two rounds of combat; with Marcus getting a joker on the first turn and all attacks being a wild swing to the head (at least +0 with no other modifiers, both were higher than that), the dragon went down unexpectedly quickly (not a single benny spent).

I decided to go ahead and finish the module and overall it was a lot of fun. If I remember correctly, this module was online for free before they decided to make these available in print and is probably one of the first. Their style, writing and game flow as gotten much better over the years so I’m a bit disappointed that this was there first conversion. Be warned, there are a couple of conversion issues, but nothing that can’t be solved with a little common sense. Well worth the money if you got the time for a solo game. Hopefully Dark City Games will be pursuing this crossover in the future.

Friday, November 6, 2009

Savage Worlds - Crown of Kings Round 2

Okay, after mulling over my “defeat” by the dragon in the last episode, I decided to do some research on Savage World combats. Thankfully, right on their website in the download section gives a one page survival guide to SW combat. After downloading, printing and reading, I wanted to face this dragon again with a couple of changes of strategy. Also, I wanted to count the number of rounds and see the time it took. Remember this is supposed to be a RPG game and a two-hour battle would try me as a gamer!

Here is my setup for the game. The map is under a piece of plexiglass so I can use a wet erase marker to take notes. Notice all the game counters included with the game.

Started @ 2:14
Ended @ 3:07

Result: total party death in 11 turns…. How it happened:

Turn 1: Dragon is shaken by a great attack by Marcus, but it recovers quickly and causes a wound on Marcus after a soak roll. Merula casts deflection on Janine and Janine moves in and attacks the head (called shot), but fails to cause any damage

Turn 2: Dragon gets a joker and hits Marcus for 4 wounds and he begins to bleed out. Ramel fails to heal Marcus.

Turn 3: Marcus dies (a roll of 2 – 3 = death). Ramel intimidates the dragon with a success?!? Dragon recovers and hits Ramel but rolls a 6 for no result

Turn 4: Dragon again hits Ramel but only shakes him. Janine wild attacks to the head (the modifiers are in her favor; +1 for gang up, +1 for trademark weapon, +2 for wild attack and +2 for dragon’s size with the –4 for a called shot) and connects with a 27 (3 wounds). Of course, if the dragon gets the two GM Bennies, it uses one to soak. An awesome roll of 17 completely negates the damage.

Turn 6: Ramel hit for 3 wounds and is unable to soak them.

Turn 8: Janine hit for 5 wounds and soaks 1. On the Incapacation Table, she scores a raise meaning she is stunned, but is busted (die type loss to strength).

Turn 10: Janine hit for 5 more wounds and starts to bleed out. Ramel tries to flee combat, but is hit for 2 wounds. He also starts to bleeds.

Turn 11: Janine continues to bleed out; Ramel expires. Dragon hits Merula for 1 wound (she soaks 2), then two more wounds on the second attack. She Full defenses and tries to run, but gets hit while fleeing and receives another wound going unconscious…

Now I’m curious if my “new” play style is the cause of death or the awesome rolling/cards for the dragon at the beginning of the combat. I’m feeling that my tactics were sound, but the awesome cards that the dragon got was what did me in. Also, the two GM Bennies that I gave the dragon saved it when Janine did her wild attacks to the head. I sent a message to the Dark City guys to see if I’m suppose to be giving GM Bennies out, but I haven’t got an answer yet. Again, I’ll “reset the power button” and go at this again…

Friday, October 30, 2009

Savage Worlds - Crown of Kings

The Crown of Kings is an adventure module produced by Dark City Games. Constructed as a sort of “choose your own adventure” game that can be played solo. Recently, they have started to convert some of their modules for Savage Worlds. Now, I purchased this “Savaged” adventure a long while ago, but due to the amount of time the free trial module took to play, I was leery of playing through this adventure. Don’t get me wrong I love the stuff that Dark City Games produces, but as a scripted solo game you don’t get many replays once you have completed the ‘entire’ module. Trust me, in playing their games, there are times that you really need to go back to a ‘save point’ and start again. I can’t tell you the number of times playing through their system (an offshoot of melee/wizard) that I’ve been killed by the die rolls!

Of course, I picked up the Savage Worlds Fantasy Companion so after reading I really wanted to use my now two (err… three) savage world books. I’m a big fan of the Savage Worlds game rules so any time I can get a chance to play, I’m all for it! My new spark for playing this game is that I’ve been reading a great web comic called Clockworks that is based on a RPG using the Savage Worlds rules. So, I got everything ready to play and waited for a couple hours free time to have at it…

Since it is a scripted adventure, I don’t want to spoil too much of the game, but since you get monster counters in the game, I feel like I can give some highlights…

It was all going pretty well until I met a dragon! Unfortunately, the module doesn’t give any rules on Game Master Bennies (or if you should even get any). I ruled that the module itself doesn’t get any GM Bennies, but Wild Card (WC) creatures would. I also ruled that the WC creatures would use their Bennies only for wound soak rolls. Also, critical failures by wild cards would result in a shaken result. In the end, I might have made the dragon harder than the writers’ intended. With the creature rolling d12+4 and d8 for damage, my characters were in a world of hurt if they got hit. Once the Bennies were all gone, characters starting to take wounds. On my end it was easy to hit the dragon, but with a toughness of 15 I really needed to hit with a raise and roll pretty well on my damage roll. In the end, Ramel was killed (got 4 wounds and with two bad vigor rolls died).

Fights with a WC with a high toughness also take a lot of time at least it did for me. I didn’t count the number of rounds that I was fighting and I admit that I had to look up the rules a lot, but it still took me 2 hours to fight the dragon!

I’m pretty sure that this was one of the major fights of the module, but I’m not sure that I’ll be able to make it through the rest of the adventure with only 3 characters - all of who are out of Bennies or Power Points.

To Be Continued (with pictures hopefully)...

Saturday, January 3, 2009

The Sorcerer's Manor - Savage Worlds

At Origins this year, I picked up the Savage Worlds Explorer’s Edition rule book. I’ve always enjoyed the concept of the system and the book was a reasonable price so I figured what the heck. Unfortunately, I haven’t been able to play any games with it, not even any Savage Worlds Showdown (their miniatures game based on their RPG rules).

Fast forward to November of this year when it was announced that Dark City Games was going to release their great solo adventures for the SW system. Imagine the old “Choose Your Own Adventure” books, but for wargaming! I jumped at the chance to purchase Crown of Kings and immediately started to figure out the SW rules and make four novice characters. Recently, the fine people at DCG re-released one of their free sample modules for SW. I couldn’t pass the chance of take a test drive with the rules before jumping into a full module.

My characters are based off the pre-gen characters available from Pinnacle Entertainment Group (PEG), the makers of Savage Worlds:

Merula Lanus [Human]
Agility: d6, Smarts: d8, Spirit: d6, Strength: d4, Vigor: d6
Fighting d4, Investigation d6, Knowledge (Arcana) d8, Spellcasting d8, Notice d6, Persuasion d4, Streetwise d6, Taunt d4
Pace: 6; Parry: 5; Toughness: 5
Hinderances: Curious, Death Wish, Habit
Edges: Arcane Background (Magic), Attractive, Power Points
Powers: Light, Bolt, Defection

Marcus Twohands [Human]
Agility: d8, Smarts: d6, Spirit: d4, Strength: d6, Vigor: d6
Climbing d6, Fighting d8, Lockpicking d6, Notice d4, Stealth d8, Streetwise d4, Throwing d8
Pace: 6; Parry: 6; Toughness: 6
Hinderances: Greedy, Overconfident, Outsider
Edges: Ambidextrous, Thief, Two Fisted

Janine Blackhair [Human]
Agility: d6, Smarts: d6, Spirit: d4, Strength: d8, Vigor: d10
Fighting d10, Gambling d6, Intimidation d6, Notice d6, Taunt d6, Throwing d4
Pace: 6; Parry: 7; Toughness: 8 (2)
Hinderances: Bad Luck, Outsider, Pacifist (Mi)
Edges: Berserk, Trademark Weapon (Battle Axe)

Ramel Ramelson [ Dwarf]
Agility: d6, Smarts: d6, Spirit: d8, Strength: d4, Vigor: d6
Faith d8, Fighting d6, Healing d6, Intimidation d6, Notice d6,Persuasion d6, Streetwise d4
Pace: 6; Parry: 6 (1); Toughness: 7 (2)
Hinderances: Arrogant, Big Mouth, Loyal
Edges: Arcane Background (Miracles), Power Points, Low Light Vision
Powers: Boost/Lower Trait, Healing


Here is my set up. I bought a plexiglass sheet so I can write notes if needed.

Since this is a downloadable programmed adventure, I don’t want to spoil any of the fun if someone wants to check it out and play it. For that reason, I will only give some of the highlights!
Against a living statue: Ramel gets a second joker (two in a row) and hits. Both damage dice Ace (An ace is when a die rolls the maximum number – in Ramel case two sixes. Any die that aces is rerolled and the amount is added to the final total) and the resulting damage amount is 19 well enough to crumble the statue.

Against Spiders: Ramel critically fails a vigor roll for poison. I state that it doubles the potency of the poison. Ramel, his body wracked in pain scores a might hit and scores a killing blow (I aced a damage roll). Then Merula moves up and attacks a spider and amazingly hits doing an unheard of 15 points of damage killing the spider.

Against the shadows: Janine rears back with her battle axe and crushes the shadow with a 26 damage points enough for 5 wounds (If you equal the toughness of a model, you score a ‘shaken’ result. For every 4 over the toughness is a wound. Most models have only 1 wound. Wild Cards (like all of my characters) have 4 wounds. The toughness of the shadow is 6, so 6-9: shaken, 10-13: 1 wound, 14-17: 2 wounds and so on). Since the shadow was a wild card, this was an amazing help!

Here's a shot after the final battle before the characters make their way out of the manor. Notice all the notes scribbled about including the map, turn counters and the shadows damage.

All in all, it was a great time. I really like the Savage Worlds system and it really makes the Dark City Games really shine! The only issue is that it’s a 'long' adventure. This sample game took about 6 hours to play from start to finish. I hope that the actual adventure will be faster since I'm more confident on the rules and the like.