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In the early morning light, two gladiators face off for what could be the start of their glorious careers. Our first combatant is a lizardman Retiarius named G’agg and our second combatant is a human Secutor named Fetch. Both are REP 4 on the Fringes of the Empire (whatever that would be in my fantasy world)…
Both combatants are sent into the arena and the fighting (and betting) begins in earnest…
The first turn sees both move straight towards each other. Fetch closes the distance, but it looks like G’agg will still get to throw his net! G’agg lets it fly, but Fetch grabs it out of the air and causes a tug of war! Both gladiators fight with all their might, but in the end, the net is flung useless to the ground.
Both square off in the arena
Fetch moves in grabbing the initiative (again) and strikes at G’agg (not having enough movement for a bash). What looked like a telling blow turned to be a mere scratch on the left arm of G’agg. G’agg doesn’t opt to flank and attack and both exchange ineffective attacks. G’agg grabs the initiative, but both fighters fail to damage their opponent. Fetch seeing a possible opening attempts to flank and attack, but G’agg was ready for him and all Fetch does is tire himself out (G’agg passed one more die then Fetch). Wanting to conserve strength, Fetch backs down for this attack and it works. It looks like G’agg saw an opening that wasn’t there and wastes energy on nothing (Fetch rolled a single die, where G’agg rolled 3 – no successes for either however).
Current die pools:
Fetch at 12, G’agg at 11
G’agg retains the initiative looks to flank Fetch and end this, caught a bit off guard, Fetch wastes some energy and gets a spear shot into his upper Left Leg causing him to stumble back (G’agg passes one more die then Fetch and forces him to spend a 1d10 to keep G’agg to his front). On the attack, G’agg hits Fetch in the unprotected upper left leg and causes a wound that does a total of 3d10 and pushes him back an inch). Not to be outdone, Fetch rushes back in to attempt to win this battle, but G’agg is faster and stabs Fetch for a deep cut into his chest. Exhausted Fetch falls to the ground. G’agg is awarded his first (of many?) Laurel wreaths (and 4 AP). In the coming months both of Fetch’s wounds do not heal correctly and he is sold off never to combat again…
G'agg stands victorious over his foe!
Final thoughts: The game plays great. Between this and Fight Night Fights, I feel there is a lot more options available for the player to choose in RSBS than in FNF. Still, I can't wait to play again.